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Map <br />11 NI 1 I• HOW Vep. CallecUan Hslo Eh. CW. Y.we N. <br />k <br />1. ht C.W. YYd. 165M UnI1 CorU0YaTon 17 <br />l *7 -UCYarTt Is ■■■■ ® <br />i WWO Properly Ve9. Calle lion Role <br />'i <br />e.LCa6le Yud. I600 HLC1810Yud. O'AO <br />LWCeU/CYwT 14 UNICoUCYarTm 19 <br />. G"eg Leaner <br />'A-29QFlwvaf n.nd�aanacenomn Ti— aLCnAioYud. ON UW11— 250 <br />FA.d— 0110 . Can Pu Tn 250 <br />vene..varaTTan 6 <br />GddsK S.ara:9 fi1n*g(Air C nshi lnaSner.Uan) U.M.r <br />.5MMYad. 0 Wine 5100 <br />AWO le JbMMd.tsn. <br />UWC..UCY.Tee 0 Can Pa Tn. tO <br />slumps <br />HOW Ye%C.U.-Uan Hat. T.WT.sa 0 <br />tv Ynd <br />Debris Estimate and Methodology: DP&O leverages our TRKRTM for rapid accurate debris damage <br />assessments both using windshield surveys, with mapping debris zones and visually quantifying debris <br />(vegetative, c/d white goods, leaner. hangers,) using the TRKRTM mobile app form with photos. <br />Debris Estimating Army USACE: Additionally, we also plan ahead using USACE debris estimating model <br />based on Residential household (population), Tree Canopy and Industrial density. Potential debris that could be <br />generated and onsite damages to each of the MDC campus in the event of catastrophic Hurricane 4 or 5 which <br />high winds could bring area disaster generated debris. Debris forecasting is crucial to determining the size of the <br />response needed. In general, the following formula is used to estimate debris quantities: <br />Q = H x (C) x (V) x (B) x (S) <br />H (Households) = Population / 3 (3 persons per household) <br />C (Category of Storm) Factor = (See Below) <br />V (Vegetative Multiplier) Factor = (See Below) <br />B (Commercial Density Multiplier) _ (See Below) <br />S (Precipitation Multiplier) _ (See Below) <br />Hurricane Category Value of "C" Factor <br />1 2 CY <br />2 8 CY <br />3 26 CY <br />4 50 CY <br />5 80 CY <br />Vegetative Cover Value of "V" Multiplier <br />Light 1.1 <br />Medium 1.3 <br />Heavy 1.5 <br />Commercial Density Value of "B" Multiplier <br />Light 1.0 <br />43 <br />2895 <br />